#include "Animation.h"

Animation::Animation(){
	mModel = NULL;
	mEnabled = false;
}

Animation::Animation(Model* pModel){
	mModel = pModel;
	mEnabled = false;
}
	
Model* Animation::GetModel(){
	return mModel;
}

void Animation::SetModel(Model* pModel){
	mModel = pModel;
}

bool Animation::GetEnabled(){
	return mEnabled;
}
void Animation::SetEnabled(bool pEnabled){
	mEnabled = pEnabled;
}